Xbox One Kinect sports game
Working at Rare was a great opportunity to see how larger studios work. I worked in the QA department and would work with designers/coders to reproduce bugs that occured due to the unique input method of the Kinect.
From this position, I gained experience in writing clear reports, finding bugs and writing up bug reports and insight into how AAA studios operate.
- Daily reporting
- Worked with Production, Design and Engineering
- In-house
- Platforms
- Xbox One